Home
Themes
Learning and Teaching
Organisational Learning and Development
Human-Machine-Knowledge Partnerships
Eco-literacy
Healthcare
Technology Adoption and Social Change
People
Partners
Resources
Publications
Awards
Home
/
Themes
All
Eco Literacy
Human Machine Knowledge
OrganisationLearning&Development
Teaching&Learning
TechnologyAdoption&SocialChange
Default
Title
Date
Random
+
Read More
Volcanic Eruption Evacuation Training
This project aims at developing a new training programme in a form of a game that will be more engaging
…
Read More
TechnologyAdoption&SocialChange
+
Read More
Mixed reality for species conservation
Using Augmented Reality, stakeholders can visualise, in the field, what a restored habitat would look like and the benefits it
…
Read More
Eco Literacy
+
Read More
Iwokrama’s invisible river carbon
Assessing potential carbon loses from rainforests during river transport, the accounts of which are missed in current global carbon estimates.
Read More
Eco Literacy
+
Read More
Cyber-physical gaming
Part of a suite of gaming technology, digital twin, edge-computing, internet of Robotic Things and AI interacting and working with humans.
Read More
Human Machine Knowledge
+
Read More
Serious Game in Computer-Aided Engineering
It is a form game behavioural AI that automatically captures and augments human planning knowledge, generating new part and product
…
Read More
Human Machine Knowledge
+
Read More
Plastic waste, supermarkets and zombies
is an Eco-literacy game to explore plastic pollution and the effects of waste from retail supermarkets.
Read More
Eco Literacy
+
Read More
Widening Credit Union services
This project aims at widening service provision in Credit Unions with gamification.
Read More
OrganisationLearning&Development
+
Read More
Gamifying an online community
This project aims at developing an online community with gamification for Letaai.
Read More
OrganisationLearning&Development
+
Read More
Mixed reality for power-tool training
The project blends physical and digital learning spaces and merge formal, non-formal and informal learning.
Read More
Teaching&Learning
+
Read More
Gamified EBS learning platform
It's specifically tailored to distance learning, emphasising interactivity and social engagement.
Read More
Teaching&Learning
+
Read More
Disability Inclusive Science Careers
The project aims to create a VR training that would allow managers to experience and experiment with workplace adjustments.
Read More
TechnologyAdoption&SocialChange
Publications1
Themes
Teaching & Learning
Organisational Learning & Development
Human-Machine-Knowledge Partnerships
Eco-literacy
Healthcare
Technology Adoption & Social Change
Twitter #giecs_HWU