Human-Machine-Knowledge Partnerships

  • Default
  • Title
  • Date
  • Random

Human-Machine-Knowledge Partnerships

Cyber-physical gaming

Part of a suite of gaming technology, digital twin, edge-computing, internet of Robotic Things and AI interacting and working with humans for remote asset knowledge and integrity management.  (funded by EPSRC ORCA)

 The academic lead for this project is Dr. Theodore Lim.

Serious Game in Computer-Aided Engineering

Application of Goal Oriented Action Planning research, a form game behavioural AI that automatically captures and augments human planning knowledge, generating new part and product assembly configurations together with robotic tooling. (fundyd by EPSRC IMRC)

The academic lead for this project was Dr. Theodore Lim.