Games can teach many skills, both technical, like critical thinking and problem solving, and soft, like socialisation and team-building skills. In this team we explore how we can use games and gamification to improve teaching and learning. In particular, we look at how VR and AR can be used to complement and engance or even replace traditional modes of teaching. We also look at the games that can be used in the classroom as one of the modes of content delivery. Finally, we look at how gamification can enhance supporting systems, such as an online learning platform, in order to support the students in the learning process and facilitate engagement with the classroom.
Leader for Teaching and Learning theme: Colin Miller.