In the time of rapid technological development, games have become powerful tools to address big societal issues, e.g. to improve refugee integration, promote peace in war-torn zones, fight poverty or build community resilience in rural areas prone to natural hazards. In this theme, we are interested to study how to use games and technology to bring social change and make the society more inclusive. We look at how VR, AR and games can be used to develop awarness about and help integrate people with disabilities, how games and gamification can serve people in more deprived areas in developing countries and how they can improve resilience of communities around the world.
Leader for Technology Adoption and Social Change theme: Prof Kate Sang.